Void Armada
A physics-driven, spaceship-building sandbox. Players build, customize, and command fully destructible ships—starting from a pixel-level design framework, and expand their fleets while exploring and conquering a dynamic universe.

Key Features

1. Pixel-by-Pixel Ship Design

  • Construction Grid: Ships are built on a customizable grid, allowing true pixel-by-pixel construction/artistry.
  • Components: Place engines, gun ports, etc. Each element affects overall ship capability and function.
  • Spaceship Mass: Total mass is calculated from pixel count and material density. Parts (e.g., engines) require real torque to move the mass. Center of mass, inertia, and balance matter.

WASD = Movement

Mouse wheel = Zoom

Hold V = Fade GUI

B = Go to next fase

F = Place engine/Gun

Q/E = Rotate (applied for both engine/gun and spaceship)

You start at stage 1.

Stage 2 is making engines, you need 1 engine facing each direction.

Stage 3 is making gun (Currently untested) can be skipped.

Stage 4 fly your spaceship

Updated 13 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorTheCrudeForge
GenreAction
Tags2D, 4x4, Space, spaceship-builder, Space Sim

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Download
Void Armada.pdf 101 kB

Development log

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